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Fallout 4 hand texture glitch
Fallout 4 hand texture glitch













  • Installing the game can help greatly, cutting down load times and lessen glitches triggered by entering certain locations or interacting with some non-player characters.
  • If any component of your computer falls below the minimum system requirements, do not report any bugs you may experience.
  • Make sure your computer meets, or exceeds the minimum system requirements.
  • Removing the auto-save function in the settings menu will remove most of the save time/corruption issues as well as reducing travel time.
  • A frequently overwritten autosave slot can easily become corrupted.
  • 5 Menu-, HUD-, inventory-, and radio-related bugsįor add-on-specific bugs please see the following pages.
  • 4 Crashing, freezing and other hardware- or software-related issues.
  • To avoid compatibility issues, I include both formats in all of my mods. SAM was originally released for the old format but got updated to use the new format. The BodyMorph program was created before that change. The parent node will be the TriShape while child nodes are the Samson/Samuel morphs. It's important to note that the hierarchy generated from steps 8-11 should be reversed for NiOveride v2.0+. Repeat for every NiTriShape block you exported.ĭouble check to make sure the vertex count is the same between each TriShape's Samson and Samuel morphs. Right click to set the vertex delta file (the.

    fallout 4 hand texture glitch

    Right click to add a morph and name it Samson.Ĭlick on Samson morph and then right click to add TriShape (name it exactly the same as the original NiTriShape in the. Repeat for Samuel morphs by selecting _1.obj and _Samuel.obj files. This must be done for every NiTriShape block you exported. Select the _1.obj and _Samson.obj files that were exported (name the output something like nitrishapename_samson.bsd to make it easier). Run the Bodyslide_tools.r script in REBOL (in Windows, drag the script into rebol.exe) and then type "make-bsd" without the quotes. Each must be individually exported (name them something like nitrishapename_1.obj to make it easier).

    fallout 4 hand texture glitch

    Repeat if you have multiple NiTriShape blocks. Select the NiTriShape block of the mesh you're working with and then export to OBJ from File menu. I attached it below if you don't already have it.Īssuming you already have morphs _1, _Samson, and _Samuel done: It involves the BodyMorph program along with a script used in REBOL. I'm not sure if Bodyslide already has an automated way of doing it, but I'm using the old way. Mind detailing step by step how you generated the new tri file? I've been trying to do this for some time.















    Fallout 4 hand texture glitch